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Justin Cody
Hard Knocks Inc. Hard Knocks Citizens
303
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Posted - 2015.08.02 21:49:19 -
[1] - Quote
Regarding XL sized Citadels...will W-space people be able to have DD's and/or Fighter bomber bays for them? |
Justin Cody
Hard Knocks Inc. Hard Knocks Citizens
303
|
Posted - 2015.08.03 03:28:29 -
[2] - Quote
Bronya Boga wrote:XL will require sov
well screw sort dragon |
Justin Cody
Hard Knocks Inc. Hard Knocks Citizens
303
|
Posted - 2015.08.06 00:07:42 -
[3] - Quote
Starbuilder Stasarik wrote:Adriana Nolen wrote:Citadels will end up being a **** up of epic proportions. Instead of reworking the existing code, adding new features & greatly improving the UI, all we will end up with is a bastardization of a decent idea poorly implemented & will take years to fix. I will say this as a developer with experience in a number of complex mid-sized programs (6-8 million lines, primarily for the banking industry): there are numerous times when it's faster, better, cheaper, and simply easier to throw out your existing code for a purpose and redo it from scratch. Yes, it's possible for software to be so poorly programmed that "burn it all down and start again" is the most feasible choice regardless of the angle you look at it. "Reworking the existing code" on something that has been said to be as difficult as POS code can very easily fall into those types of lines. Instead of criticizing something that you know nothing about due to the information being as-yet unreleased, I suggest you take a chill pill, pour yourself a cold drink, and put on some Jazz. I'm rather fond of https://www.youtube.com/watch?v=9S93oz6BuvI for post-stressful-day cooldowns. https://www.youtube.com/watch?v=tZuj_beuMc4 is an excellent alternative if you want something a bit less "Jazzy."
Jazzy+Metal get you this
But yes they should burn it all down. It should be good once the legacy code is gone for good. They are giving themseves the time to get it right not just to be kind to the player base. |
Justin Cody
Hard Knocks Inc. Hard Knocks Citizens
305
|
Posted - 2015.08.08 08:11:38 -
[4] - Quote
Andrew Jester wrote:I wonder if the entosis timer for it will be the default time with default vulnerability window, or if you can raise indexes in your WH to make it harder.
probably be default multiplier in W-space. Which is fine by me anyhow. Its hard enough to mount an offense into any hole that I don't mind a reduced multiplier. Also you don't have to deal with sov...just vulnerability windows/RF timers. |
Justin Cody
Hard Knocks Inc. Hard Knocks Citizens
305
|
Posted - 2015.08.08 08:15:54 -
[5] - Quote
Andrew Jester wrote:Jezza McWaffle wrote:You have to think how these structures will also work in Low Sec as well where there is no sov, so I guess CCP might hard code something either into the systems or the structures themselves where you get a set 'index' level.
Since they've already said they are looking into how index's affect the timers for other areas of space that isn't sov null. Good point. Same with NPC null. Was basing my prediction off of what's currently implemented. Will be interested to see what solution they go with.
Fac War will probably integrate those bonuses +10 -> +50% or something in the multiplier so I see little to change there. It might make running plexes matter more for defense in terms of contesting a system.
For the rest of low sec I'd anticipate a standard multiplier like in W-space of 1.0.
*shrugs* I don't see a problem there. |
Justin Cody
Hard Knocks Inc. Hard Knocks Citizens
305
|
Posted - 2015.08.08 08:16:44 -
[6] - Quote
corbexx wrote:any size can go anywhere at the moment.
I've also pointed this in the way of CCP Nullarbor (well he actually asked for a link).
w00t
suck it W-space haters. Gonna get my w-space DD on! |
Justin Cody
Hard Knocks Inc. Hard Knocks Citizens
305
|
Posted - 2015.08.10 23:14:32 -
[7] - Quote
Chance Ravinne wrote:Winthorp wrote:Jezza McWaffle wrote:If you at all read anything you would also know that the Citadels will have enough defences to stop a trolceptor as calaretu said.
If you have at all read any of these threads, devblogs or spoken with devs in the slack channel for structures or even reddit you would know how very wrong you are. Structures won't be able to shoot without someone manning the guns. As CCP Nullarbor mentioned, we have options under our sleeves to mitigate the risk from this change. Like having a reduced vulnerability window in specific areas, and / or be able to have NPCs spawn. Now add to this undock games and camp ins. And from what i remember they still have not as yet decided if we will have a single undock/dock point or the multiple and random as requested by many. My kingdom for an updated devblog though... As far as undock games go, this is something nobody wants and CCP is trying to address this to prevent BS especially in w-space. I can't say if it'll work out exactly but based on what I've seen I'm optimistic the solution is there. Keep in mind citadel docking gives you an outside view, that is just one component of preventing docking games. Manning guns from within the structure is another part. The invulnerability link is a third part. And there are additional ideas being thrown around beyond that.
This all seems good assuming you can fix the Null WH nerf. Thanks and don't be a traitor! |
Justin Cody
Hard Knocks Inc. Hard Knocks Citizens
305
|
Posted - 2015.08.14 03:35:38 -
[8] - Quote
Ripblade Falconpunch wrote:Bronya Boga wrote:XL will require sov What Bronya said. The last official word was that Large will be the biggest one you can build in a WH.
nope |
Justin Cody
Hard Knocks Inc. Hard Knocks Citizens
305
|
Posted - 2015.08.14 03:36:31 -
[9] - Quote
Andrew Jester wrote:complaining loud enough transcends language
it does just ask your average human baby |
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